New Frontiers

zol perspective 7

finally we make it to the island and after a long climb we arrive exhausted and almost out of spells. As we rise up out of the water and our gills disappear we look around and see a wasteland of boulders, sulfur smells, and steam rising up from the sea…. apparently this a volcanic island.

I ask the rest of the party if getting some sleep would be best before approaching the castle we see in the distance and they agree but off the path so not to let our enemy know of our approach so I ask the ranger to scout around and find us such a place, then I set up my magical tent.

While we are resting I couldnt fit all my zombies inside so I had to of them stand guard with orders to wake us if anything approached but when we awoke we notice the zombies had burnt to a crisp… apparently this place spews forth great heat on regular occasion.

we get our spells back and heal our wounds back on the trail… (curious these rocks on the path provide the only cool ground to walk on) in the distance we see giant elementals and we are not sure if they are friendly or guards but we try to sneak past them without luck… the elementals spot us and move in our direction… but to our surprise they are curious at us more than anything… we explain to them we have some beef with the owner of this castle and they explain they are the maintainers of this path they offer to give us some information and some magic rings to protect us from the heat in exchange for a magic item and a promise to destroy some magic item protecting the castle from I presume the volcanic activity… I think if we find and destroy this magical device then we will need to run as I don’t have my volcano proof undies on today.

part of the information they tell us is that rock people protect the entrance to this place… so stupidly we walk past the rocks instead of smashing them as we go and we awaken one of the rock people who in turn awakens other rock people… fighting ensues between the shatter spells and sounds of metal on stone, whoever owns this place knows we are here…

zols perspective 6

we stand in awe as we look across the vast expanse of the underground sea… my mind wonders to things like how is this possible? are we dreaming? how can such a huge sea be but a stones throw away from a major city? it must be another plane of existence or a portal somewhere else… i have read about such things but this is my first experience seeing such things first hand.
in this vast cavern we see a light coming from what must be the roof of this place… no doubt a source of luminescent fungus, the sand is strange to us as well as i pick up a few samples for study…. then in the far distance we see lightning… I wonder to myself is this place so huge as to have its own weather system?… who knows at this point?
So I suggest to our beaten tired party that we should not go back through the portal as we foolishly let one of the guards escape and that they may send guards to this portal to keep us out, or even close the portal permanently. so i suggest using my magical tent up on a wider part of the beach close enough to keep an eye on the portal but far enough away we could run if need be… just as we set up the tent we see some ratfolk dragging something close to the portal… i tell my undead I animated from the last fight to attack, our ranger takes a few of them out with arrows then just as my undead get their to tear into the ratfolk they start getting destroyed by something…. SEA ELVES?!?!… is there no end to elven variety? also we find the unconscious body of a cleric… perhaps he can tell us more of this castle?
the sea elves seeing us help them destroy the rat men shared some info with us… the lightning in the sky is a terrible dragon that patrols this land and attacks anyone on the surface of the sea and that if we reach the castle in the distance its best to go underwater… so we tell the elves we are too tired to fight and need to replenish spells and heal wounds. So we go with my hut plan against the recommendation of the elves. and in the middle of our rest the dragon flys by thankfully not noticing us… i nearly crap my pants…. perhaps once we deal with the ruler of that castle we can focus our attentions on the giant worm. I have a plan ;)
so we start our journey, thankfully eli has spent time studying ways to traverse water and uses a spell… on the way to the castle the sea elves warned us near to the castle is guarded and sure enough they was true to their word… we faced 6 more underwater goblin critters and 3 giant sharks that nearly tore us to pieces… thankfully my spells killed more of them before they got the upper hand…. then I animated their dead but its been a long day and one big fights so my vote is to find someplace on the surface to rest… assuming the castle is not far off

zols perspective 5


after figuring out this captured creature was no drow but instead a dark fey we got as much info as we could from him and took him to the jail to wait for the inquisitors to come. surely this would be enough evidence to change who the scapegoat for this scheme was and give eli his antidote.

The captain of the guard being a little pissed at us decided to give us a hard time but we finally convinced him to send a runner to the inquisitors but me being the paranoid type decided to go directly to the murdered dwarf lords brother myself while my other companions stayed to watch over our valuable captive… I decided to fly as this is the fastest form of transport at my disposal and i figure time is of the essence because can we trust anyone here in town? seems like magic can turn even the most loyal ally into a killer. I must trust only in myself

I fly as fast as i can over rooftops to avoid traffic and as i round the last roof i see our dwarfs body bleeding and unconscious in the street… I take a few seconds to look around then i check for a pulse…. nothing… and the last thing i need is to be accused of murder so i change into my alter ego disguise and reduce the dwarf to half his size so i can carry him and hurry off him off to a healer just in case i am not too late to save him… Eli’s life depends upon it as well as the dwarf… on the way to a healer I see some of my party Dwin and Hydook they are moving my way with a sense of purpose… not willing to expose my disguise in case things go south I simply ask for help and if either are healers. I hand over the body of the dwarf and slip away to a dark alley and change back to myself and wait for them near the prison.

success, they are able to stop the dwarfs bleeding and hoof it back to the prison. while we wait for the inquisitors eli uses some magic to try to get a confession out of the fey for conspiring with our main villian, some metal ogre with magic chains. while i have my bat standing watch outside for more potential assassins. Eli’s magic works but the prisoner is a bit evasive with his answers.

Finally the inquisitors come in the door and Dwin is obviously acquitted of the crime but to make the dwarf nation happy we need to find the main villain and bring him to justice… in the mean time the inquisitors use magic to turn our fey captive into stone and place him in a magic bag for safe keeping. The inquisitors also inform us Eli was never in danger… not sure how i feel about that since we did an exceedingly dangerous task for no pay…. if they was not so powerful i would take my pay from them forcefully.

now that we have that behind us I asked the dwarf if he would be willing to exchange my contract for a magical item… explaining the dangers we have faced and that i dont expect to live long… in typical dwarf fashion he said no… if I do live long enough to see my goal of unending life he will regret that contract with no limits. ;)

well I tell them time is limited and that we need our ranger friend to track the fresh blood i saw…. he lost the trail but through shear luck we discover the trail leads down a drain and down the sewer… the trail runs cold as we see it lead us to a pool… eli falls in the water and sees something but he isn’t sure what… I cast light into the water and we see a small tunnel and its the only place the assassin can go so we follow… first with our half dragon and our rope tied to him so we could pull him back in case things go south and then the rest of us.

EUREKA! we found the underground sea! and are promptly greeted by some half shark goblin creatures and fight ensues… one bastard got away but with the help of my bat we know exactly where he is going… to some island castle in the far distance

Interrogation of Raven

After your encounter in the warehouse and capture the fey. You find he is not Drow but a Shadow Fey. The fair man resembles an elf, but something in his cloying smile and hooded eyes hints at sharpened teeth and dark intents. Through arcane knowledge you find this information:

Called scáthsidhe (pronounced SCAH-shee) by
other fey, or simply shadow fey by mortals, these
dark faeries are counted among the Unseelie, though
they resent it.
Shadow fey build their cities and villages in the forests
of the Plane of Shadow. They enjoy homes with
sharp shadows or constantly flickering lights, conditions
most other creatures find disconcerting or irksome.
Though most shadow fey live in communities,
some lead solitary lives for reasons unknown to mortals.

The Shadow Fey Rake introduces him self as simply as Raven. He states he was sent by the Duke of Alabaster to assist a ally of the dukes. He says only name he was give was Scriven and in scáthsidhe means the Eye that walks. He states he only the “man” only once . He states this person looks like large Metallic Ogre with over sized head with multiple chains around its neck with bright gems which seem to glow. He is surrounded by half dozen or so foul partially decomposition hounds that are his “pets”.
He was told to assist in the delay of the adventuring party that has been plaguing him for past many weeks as he was finishing and shipping constructs to the Isle of Karn’lothra. He does not know who is taking ownership of the small army of constructs.

With some arcane help , he stated that he heard the name of ship as the Lymric. Also under duress he stats his only wish is to leave this wretched city and go back to his family. He mentions he heard that Scriven is a powerful dark mage that plays with necrotic and gearforged arcanes. He tells you that it was Scriven that made the smelly gnome do the murder with dark powers he has never seen.

zols perspective 4


so we awoke the next day, shaken really by noise of guards… this instantly brings me flashbacks of my past… constantly on the run with my beloved elana and I panic thinking it might be best to make a break because surely they are after me for some reason. So i gather up my gear only to realize the guards are after the foolish dwin… he is being accused of murder of the dwarf who hired us…. while the guards are busy trying to knock dwins door down we see dwin comeing from eli’s room. why? and why does dwin have eli’s wand?

ahhh I get it, its eli that’s being taken away and not dwin… not sure what his angle is but it may have something to do with an escape plan and him being a wizard able to use magic to get past the guards… unfortunately the guards are too well prepared using some magical maniacal designed to keep people from casting spells…. clearly they think our group is capable of escaping prisons…. they would be right,

not having any time to discuss plans i decide to employ an old tactic i learned from elana to cause a distraction and then break my old pal eli out of the slammer… I have no time to coordinate with the rest of the group as eli’s spell he uses would be running out soon. so i change my appearance via a spell and start fires to uninhabited buildings as i figure more murders might make the situation worse for us…. then wait for the alarm to be sounded and for the guards to rush toward the fires to put them out…i then impersonate the captain of the guard ordering all the rest of the guards to fight the blaze and convince them the rest of town is in danger, leaving me the only person left with the keys to eli’s cell… i find out the keys work on elis cell door but not the cuffs so as i am about to use shatter spell like we did on the dwarf dwin speaks up and says he could pick the locks and does so… success, eli is now free and can make a run for it… problem is eli doesnt want to be on the run and decides to stay and face the people bringing charges… i wish him the best of luck and dwin and myself leave.

so the fires are put out and the guards plus inquisitors go inside the tower… one of them i recognize as a great adventurer named merit who’s exploits are known far and wide… i think he slayed a dragon, but i am not sure. apparently they have a conversation with eli stating that the dwarf was a dwarven lord of high importance and that someone must pay for the murder… so they gave him an incurable poison that will kill him in 72 hours unless we find the true killer… guess they don’t care if its an innocent person that dies just as long as it appeases the dwarven kingdom. I will try to help keep my old pal eli find this killer and thus get the antidote… or perhaps we will need to steal it, but lets try to find this killer first before things get even uglier.

so we ask dwin if he did it… and dwin has fuzzy memories that maybe he did in fact kill the dwarf but wasnt sure how or why… dwin also has fresh blood… my suspicion is that dwin perhaps has been infected with lycanthropy by one of the wererats as murder doesnt seem dwin’s style… but let the investigation begin

we all go back to the scene where a distraught dwarven brother is mad at dwin… but we talk some reason into him because clearly dwin had no motive to kill this dwarf… we suspect we pissed off someone powerful… perhaps the owner of dwins ring? and wished to frame dwin with this murder… at the scene we discover markings on the door and all the signs point to the fact that dwin did do the murder but clearly this is a result of some kind of magic, or possession… to bring this evidence to light we go the the powerful priest in town and ask for his help… he confirms that dwins memories do infact collaborate this story but a section of dwins memories are erased… memories of an old wear house close to where i started some fires… we as a group go to investigate

we go in straight with full force… we find another shield guardian, some ratfolk, and a DROW? I have read stories about these dark elves but never seen one… amazing, anyway through spells and sword we are able to route our unsuspecting enemy and now we have a prisoner to question…. I am sure the inquisitors will want their hands on this drow and for that hopefully will give eli his antidote

Morning after....

You all awake with large commotion from downstairs at the entance of the Inn……

zols perspective 3

our adventure continues…

before we left the sewers we decided to question the strange acting prisoner for information.i tried but failed to enchant him and have him tell us his secrets… eli the treacherous was more successful with a very convincing charm person spell to coax out information that he was hired to help these people but was turned on by his former employer. we let him go but i had my familiar keep a distant eye on him to see where he went. apparently any information he had made him a target as he was assassinated…. how unfortunate.

we leave the sewers and make it back to the inn where we was staying up on the surface some people are mad because saltwater has entered the basements of their homes, but some are kinda happy to be eating alligator…. yuck i know where it came from… wait a minute did they say saltwater? turns out there must be an underground sea we found nearby… wonder where the entrance to this place is?… we need to prepare for a sea voyage perhaps?

we went to claim our rewards for saving the dwarven smith… dwin got a nice magic dagger, eli a magic rod aiding him to target better, (what others got i forget), and I got a contract with the dwarven clan to buy raw adamantine metal at reduced prices… not sure all the details here but it could be a profitable deal if i can find a buyer and learn how to work with the metal. after that we rested but i going to see if i can negotiate for a magic item instead as i may not live long enough to see a prosperous business…. perhaps they have something to aid with sea voyages?

the next day a man came in claiming he hears noises under his house… we decided to investigate and the only way we found down the sewers was a 50ft hole in the ground… i sent in my bat to investigate… i smell a rat… a ratman to be precise, what are they up too now?…. it cant be up to any good so dwin the foolish decides to go down first with my bat as his backup, he decides to try his invisibility ring and sneak up on the first ratman but the bridge creaked alerting them to somethings presence… dwin manages to back away and the rats do not follow, next our Hydook goes down as the only tank we have at the present… the half dragon i think was sleeping in or was too drunk… Hydook decides to just rush in and kick some butt without a detailed plan of attack… problem is there are way more rat men than meets the a drones eye down here and a protracted battle ensues… with ratmen, constructs, then skeletons…. i underestimated eli’s usefulness before but not again, he started flinging fireballs and took down who knows how many skeletons while we finished up the last of the ratmen…. then a huge fireball erupts around everyone except eli and myself knocking dwin and hydook out cold with one foul swoop… lucky for me i was doing all my fighting via my familiar and didn’t get a scratch but i knew i had to get down quick and aid the fallen… what could have done such a thing? then our answer quickly came in the form of a DEATH KNIGHT!… eli kept him busy while i poured a healing potion into hydooks mouth… then i enter the fight but i am not as useful without my new undead minions … unfortunately i left them at a different entrance to this sewer system damn…

with the aid of a few magic healing potions, a few good sword swings, a well placed lighting bolt, and a lucky firebolt from me we were able to bring this powerful knight down… which brings us to the next questions… who was this death knight working for? and why?

zols perspective 2

so after defeating the initial guardians of this stinky cavernous lair we found the dwarf smith chained to the floor with adamantine chains he claimed to have forged himself…. being that the chains themselves are virtually indestructible eli and myself used up 2 shatter spells to blast the chain free from the rocks it was locked to…. (I want this chain as part of my payment)

some destruct sequence was then activated and these constructs called “shield guardians” went to each exit and blocked our escape. we split up the party some of us went to free the rest of the prisoners we heard screaming while the rest of us battled one of the guardians preventing our escape. Eli flung another fireball and everyone expected party members to be injured as a result but this time was different, he concentrated so that little pockets would not hurt his allies… what a novel idea to not hurt your allies. I have only seen this ability in people that specialize in that splashy fleeting school evocation… does this mean he has abandoned the pursuit for greatness and everlasting life?…. too bad, he would have made an excellent apprentice.

we managed to defeat one of the guardians only to realize this thing was sent to trap us in and drown us… it self destructed in a huge explosion and the roof collapsed blocking our escape and several of us was hurt from the explosion to include our tank tozaj and my croc (my beloved pet that was blasted beyond repair) and at the same time as the explosion the water levels began to rise fast as some plug was unleashed…. thinking quickly i cast fly to find the hole and have my croc plug it with his huge body giving us enough time the prisoners dug us out.

on the way back we met and battled the tentacle creatures the gnome talked about…. turns out they are strong “gricks” and we took the time to go back to their layer and find their treasure…. 13 gems worth 100 gp each, 800 copper, 7000 silver, 2500 gold, 60 platinum, some magic sharing stones, Elixer of Health, and a 4th level spell in a waterproof scroll case (which I gained) but to me the real treasure is the fact i will be able to animate these grick beast…. oh I hate the fact the city looks down on having undead so I will keep them down here in the sewers for now.

there were several things we learned from this expedition…. 1 the dwarf was being used to make armor for some death knight, 2 one of the prisoners had some special marks and acted strange that we need to be questioned, 3 giant crocs make good plugs for water traps

Eli's Journal
Musings on singed allies and the schools of power

“Eli! Your fireball almost killed the rogue!”

“Eli! That shatter spell was too close and I got a boo boo!”

Apparently journal my traveling companions have a bit of a bone to pick with me (especially that upstart Zol). Apparently they don’t appreciate the simple mathematics of battle, that hitting all of your enemies at once with a fireball is actually worth a few singed gnome hairs. Or maybe they just aren’t as committed to the causes we fight for as they claim…after all, wouldn’t these ‘noble heroes’ be happy to shed a few HP for the downfall of their enemies?

Besides, it’s not like I did something that truly crippled our party’s ability to fight and win…you know, like dropping a globe of impenetrable darkness that hides the enemy in their escape and prevents us from following. Now that would have been REALLY annoying.

Anyway journal it got me thinking. This whole necromancy study has gotten old. Yes it was amusing to make dead bodies do what I wanted, but it was the amusement of the child I was when I first began my studies. Watching Zol and his silliness has shown me just how little is to be gained from this school. No, a fascination with death merely leads to the madness of lichdom like with my old master. What I truly have, is a fascination with POWER.

When I hurled that fireball I felt like I was truly using my level 3 spell slot for the first time. Shame that the helmed horrors were immune to that specific spell…but boy did those rats sizzle! Zombies are smelly, very hard for the DM to manage, and create animosity among the peasants. A fireball, on the other hand, sits quietly in ones spell book until ready. So from this day forward I will devote myself to the ways of Evocation, the school of true power. What good will it be after all to raise corpses when all of my enemies have been burnt to cinders?

As a result of these studies I already worked out how an evocation spell can be sculpted when cast, altering the area of effect to exclude particular creatures. This will allow me to launch my powerful magics without catching allies aflame…well, unless I want to of course.

Goodness, gracious, great balls of fire

The valiant Dwin, along with his faithful sidekicks continued to search the unsurprisingly foul smelling sewers for the missing dwarf blacksmith. All feeling a bit stronger after a rather rejuvenating rest, they came to the aid of a gnome who had escaped from what the group would later find out to be a dungeon within the sewers. Making quick work of the gnome’s captors (who had apparently been able to pursue him – critical fail for stealth on his part obviously) our adventurers were informed that the dwarf was being held captive in the make-shift prison. And since all “gnomies” are Dwin’s “homies”, Dwin was given a ring of invisibility (which he promptly claimed as his “precious”). Travaran cast water walking on the entire party allowing them to easily make their way down the underground river flowing through the sewer, and after spending a significant amount of time planning a nearly fool proof plan of attack (which would inevitably fail) we rushed in guns blazing (which Eli took literally and hit Dwin with a fireball). After defeating a handful of sets of animated armor and a few wererats, our adventurers stand ready to delve further into the sewer in pursuit of the kidnapped dwarf for the noblest of causes – we need something from him.


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